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Track Rules

Understand ARC Academy track rules.

Read the conjunction pages

Codes & Regulation, Flag Symbols, and Wavers.

There are three run groups based on consistent lap times, ARC 3 is the lowest while ARC 1 is the highest. New drivers who are new to motorsport and physics will be automatically assigned into ARC 3 unless the driver provides proof of consistent lap times and experience.

Run Groups

ARC 2 | ARC 1 | ARC 3

Safe Passing Zone

Engage Your Overtake

There are two types of safe passing zones in color coded Green and Purple, the green zone indicating passing another vehicle is allowed without restriction unless instructed otherwise by the martial, while the purple zone passing another vehicle is allowed only with a waving green flag by the martial to allow drivers engaged their passes.

The blue flag is to indicate to another driver that a faster vehicle is approaching, the martial who is waving the blue flag at a vehicle is letting the driver make a quick decision to engage in three options: Defense or Passive. The Defense is to defend your position giving the vehicle approaching a challenging experience to pass while The Passive is lifted off the throttle and maintains or moves your vehicle to the right, depending on the circumstances to allow the approaching vehicle successfully pass by.

Blue Flagged

Defense or Passive

Braking Zone

No Passing or Dive Bombing

The braking zones are sections before a turn of the apex, the vehicle that had approached the beginning of the braking marks has the right of way unless there is a vehicle who possesses the inside line.

 

[Dive Bombing is Prohibited]

Safe Turning Zone

Continue the Fight

The only time drivers are allowed to pass another vehicle is in the Safe Turning Zone in color coded Turquoise because the turning zone is wide enough however this permission is only allowed for drivers who are assigned in the run group ARC 1

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